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This is a key for the different squares in Fire Emblem Chapters. It will also tell you what each does.

Map Key
Name Color Actions
Floor/Plains Normal
Desert 1/2 move Foot troops, 1/4 Horse troops, +2 move Agile troops(Rogue, Assassin), +2 Spellcasters
Cliff No walk, except Flying units, +1 def
Forest 1/2 move all, +10 avoid
Pillar +10 avoid, +2 def
Wall Can't Cross
Stairs Normal
Throne +1 def, +1/10 hp each turn
Door Use door key or lockpick (Thief/rogue only) to open
Cracked Wall HP Destroy (HP), becomes floor
House (Info) Normal; Dispenses information if you enter
House (Item) # Normal; Dispenses an item if you enter
Water 1/4 walk, except Flying units and Fighters
Mountain (Small) 1/2 walk, except Flying units and Fighters, Horse troops cannot walk on, +2 def
Mountain (Large) No walk, except Flying units, +3 def
Chest # Use chest key or lockpick (Thief/rogue only) to open for item
Snag hit to create a bridge
Bridge Normal
Fort +10 avoid, +1 def, +1/8 hp each turn


Character KeyEdit

Character Key
Symbol Meaning
A Player character Starting Position
1 Player character Reinforcements
A Neutral character Starting Position
A Neutral character Starting Position
A Enemy character Starting Position
A Enemy character Reinforcements

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