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Fire Emblem (Items)

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These are the various items used in Fire Emblem.

WeaponsEdit

Explanation of Extras:

  • + Stat boosts; Effectively increase's unit's stat when equipped. Does not count against maximum.
  • Good Vs. XXX; Double's weapon's base damage against specific units.
    • Armor: Knights, Generals, Golems
    • Monsters: Monster Classes
    • Calvary: Cavaliers, Paladins, Great Knights, Troubadours
    • Dragons: Dragons, Dragon Zombies, Wyvern Knights, Wyvern Lords.
    • Swordfighters: Gains Triangle Reversal in addition to damaging Mymidons and Swordmasters.
  • Triangle Reversal; Reverses triangle (for example, Lancereavers, a sword, are effective against lances, but lose against axes). Bonuses are doubled.
  • X2 Strikes; Attacks twice for every one attack normal weapons have.
  • XXX Magic if ranged/XXX-magic Based; Deals Magic damage when used at a range. Uses unit's Magic instead of Strength.
  • Poisons on Contact; Afflicts with poison after a successful hit.
  • X2 If ranged; Weapon deals double damage if used at a range.
  • May Damage Wielder; Deals damage based on luck if wielding at the start of your turn (Inversely proportional to Luck).
  • Counters Adjacent only; Cannot be used against adjacent targets unless as a result of countering. Ranged weapons only.
  • Only on certain levels; Ballistas are only on certain maps, and cannot be kept. Only Archers or Snipers may use Ballistas.
  • Absorbs damage to user; User is healed for the amount/half the amount of damage dealt.
  • Ignores Resistance; Target's resistance is treated as 0 for the attack.
  • Halves Enemy HP; If hit, target's current HP is halved (rounded up).

SwordsEdit

Name Level Range Weight Base Damage Hit % Crit % Uses Extra
Alpha Josh Only 1 9 16 90% - -- +2 all stats, adds Str. and Mag. for damage
Armorslayer D 1 11 8 80% - 18 Good Vs. Armor
Brave Sword B 1 12 9 75% - 30 X2 strikes
Excaliber XX 1 10 15 80% - -- Usable by Drillmasters only; Good Vs. Monsters
Iron Blade D 1 12 9 70% - 35 -
Iron Sword E 1 5 5 90% - 46 -
Killer Edge C 1 7 9 75% 30% 20 -
Lancereaver C 1 9 9 75% 5% 15 Triangle Reversal
Light Brand C 1-2 9 9 70% - 25 Light magic if ranged
Masamune XX 1 7 10 80% 10% -- Usable by Drillmasters only; x2 Strikes
Poison Edge C 1 9 4 65% 5% 15 Poisons on Contact
Rapier Josh Only 1 5 7 95% 10% 40 Good Vs. Calvary
Runesword A 1-2 11 12 65% - 15 Absorbs 1/2 damage dealt. Dark magic if ranged
Scimitar D 1 5 8 75% 35% 20 -
Silver Blade A 1 13 14 60% - 15 -
Silver Sword A 1 8 13 80% - 20 -
Slim Sword E 1 2 3 100% - 30 -
Steel Blade C 1 14 11 65% - 25 -
Steel Sword D 1 10 8 75% - 3 -
Wind Sword B 1-2 9 9 70% - 40 Wind magic if ranged
Wyrmslayer C 1 5 8 75% - 30 Good Vs. Dragons
Zanbato D 1 11 6 85% - 18 Good Vs. Calvary
Zanza B 1 20 12 75% - 15 Good Vs. Armor and Calvary
Zeta S 1 9 18 85% - 30 +5 Defense

DaggersEdit

Name Level Range Weight Base Damage Hit % Crit % Uses Extra
Dagger -- 1 4 4 90% - 30 -
Fork -- 1 2 1 95% - 45 -
Killer Scalpel -- 1 5 3 90% 20% 20 -
Knife -- 1 2 2 100% 5% 30 -
Stiletto -- 1 8 8 95% 10% 20 Good Vs. Armor
Thrown Dagger -- 1-2 4 3 90% - 15 -
Upsilon -- 1 8 15 90% 5% 30 +5 Speed
Venom Fang -- 1 6 4 70% - 15 Poisons on Contact

LancesEdit

Name Level Range Weight Base Damage Hit % Crit % Uses Extra
Axereaver C 1 11 10 70% 5% 15 Triangle Reversal
Beta S 1 11 16 85% - 30 +5 resistance
Brave Lance B 1 14 10 70% - 30 X2 strikes
Dragon Spear C 1 8 10 70% - 30 Good Vs. Dragons
Flame Lance B 1-2 12 10 70% - 25 Fire magic if LR
Heavy Spear D 1 14 9 70% - 16 Good Vs. Armor
Horseslayer D 1 13 7 70% - 16 Good Vs. Calvary
Iron Lance E 1 8 7 80% - 45 -
Javelin E 1-2 11 6 65% - 20 X2 If Ranged
Killer Lance C 1 9 10 70% 30% 20 -
Poison Barb C 1 12 8 65% - 15 Poisons on Contact
Short Spear C 1-2 12 9 60% - 18 X2 If Ranged
Silver Lance A 1 10 14 75% - 20 -
Slim Lance E 1 4 4 85% 5% 30 -
Spear B 1-2 10 12 70% 5% 15 X2 If Ranged
Steel Lance D 1 13 10 70% - 30 -

AxesEdit

Name Level Range Weight Base Damage Hit % Crit % Uses Extra
Battle Axe B 1 15 13 60% 5% 20 -
Bolt Axe B 1-2 12 10 70% - 25 Thunder Magic if LR
Brave Axe B 1 16 10 65% - 20 X2 strikes
Devil Axe E 1 18 18 55% - 20 May Damage Wielder
Dragon Axe C 1 11 12 60% - 30 Good Vs. Dragons
Halberd D 1 15 10 60% - 18 Good Vs. Calvary
Hammer D 1 15 10 55% - 20 Good Vs. Armor
Hand Axe E 1-2 12 7 60% - 20 X2 If Ranged
Iron Axe E 1 10 8 75% - 45 -
Kappa S 1 18 18 75% - 30 +5 Speed
Killer Axe C 1 11 11 65% 30% 20 -
Rho Ben Only 1 13 20 85% - -- +5 Strength
Short Axe C 1-2 13 10 65% - 15 X2 If Ranged
Silver Axe A 1 12 15 70% - 20 -
Steel Axe E 1 15 11 65% - 20 -
Swordreaver C 1 13 11 65% 5% 15 Triangle Reversal
Swordslayer C 1 13 11 80% 5% 20 Good Vs. Swordfighters
Tomahawk B 1-2 14 13 65% - 15 X2 If Ranged
Venom Axe C 1 15 10 50% - 15 Poisons on Contact
Wolf Beil Ben Only 1 10 10 75% 5% 40 Good Vs. Armor

BowsEdit

Name Level Range Weight Base Damage Hit % Crit % Uses Extra
Ballista E* 3-10 20 8 60% - 5 Only on certain levels.
Beso Toxico C 2 13 7 60% - 15 Poison on Contact
Brave Bow B 2 12 10 70% - 30 X2 Strike
Bright Bow A 2 10 10 60% - 20 Light magic-based
Double Bow S 5 10 7 65% - 20 -
Iota S 2 7 18 80% - 30 +5 Luck
Iron Bow E 2 5 6 85% - 45 -
Killer Bow C 2 7 9 75% 30% 20 -
Long Bow D 2-3 10 5 65% - 20 -
Short Bow D 2 3 5 85% 10% 22 -
Silver Bow A 2 6 13 75% - 20 -
Steel Bow D 2 9 9 70% - 30 -
Sylph A (1)-2 6 8 65% - 18 Counters Adjacent Only

MagicEdit

Fire Spells
Name Level Range Weight Base Damage Hit % Crit % Uses Extra
Elfire C 1-2 10 10 85% - 30 -
Fire E 1-2 4 5 90% - 40 -
Holocaust A 1-2 12 13 80% - 20 -
Inferno B 1-2 11 12 80% - 25 -
Meteor B 3-10 20 13 60% - 5 -
Scorch D 1-2 6 8 80% 5% 35 -
Thunder Spells:
Name Level Range Weight Base Damage Hit % Crit % Uses Extra
Bolting B 3-10 20 12 60% - 5 -
Elthunder C 1-2 10 10 85% - 30 -
Judgment A 1-2 12 13 80% - 20 -
Lightning D 1-2 6 8 80% 5% 35 -
Thunder E 1-2 4 5 90% - 40 -
Thunderstorm B 1-2 12 13 80% - 25 -
Wind Spells:
Name Level Range Weight Base Damage Hit % Crit % Uses Extra
Blizzard B 3-10 20 12 60% - 5 -
Chill D 1-2 6 8 80% 5% 35 -
Elwind C 1-2 10 10 85% - 30 -
Hurricane A 1-2 12 13 80% - 20 -
Tornado B 1-2 11 12 80% - 25 -
Wind E 1-2 4 5 90% - 40 -
Non-elemental Spells:
Name Level Range Weight Base Damage Hit % Crit % Uses Extra
Morphas B 3-10 20 10 70% - 5 -
Epsilon S 1-2 13 18 90% 10% 30 +5 Speed

Dark MagicEdit

Name Level Range Weight Base Damage Hit % Crit % Uses Extra
Apocalypse -- 1-3 15 20 80% 5% -- Usable by Overlords only
Eclipse B 3-10 12 X 30% - 5 Halves enemy HP
Flux D 1-2 8 7 80% - 45 -
Luna C 1-2 12 0 50% 10% 30 Negates Enemy Resistance
Eboreus A 1-2 18 15 70% - 20 -
Night Shade E 1-2 6 5 90% - 45 -
Nosferatu B 1-2 14 10 70% - 20 Absorb Damage to User
Nu S 1-2 18 23 80% - 30 +5 Skill

Light Magic:Edit

Name Level Range Weight Base Damage Hit % Crit % Uses Extra
Aura B 1-2 14 10 75% 15% 20 X1.25 vs. monsters
Divine C 1-2 12 8 85% 10% 25 -
Holy A 1-2 15 12 85% 15% 20 X1.25 vs. monsters
Light E 1-2 6 4 95% 5% 35 -
Mu S 1-2 10 17 90% 5% 30 +5 Defense
Purge B 3-10 20 10 75% 5% 5 X1.25 vs. monsters
Shine D 1-2 8 6 90% 8% 30 -

Earth Magic:Edit

Name Level Range Weight Base Damage Hit % Crit % Uses Extra
Avatar A 1-2 13 13 85% 10% 20 Hit & Crit May Change By Personal Avatar
Briar C 1-2 10 10 80% 5% 30 -
Carnivore B 1-2 12 12 80% - 25 -
Moonfire E 1-2 6 5 90% - 40 -
Pi S 1-2 10 18 80% - 30 +5 Magic
Razor Leaf D 1-2 8 8 85% 10% 35 -
Regrowth B 1 18 -10 - - 10 Heals Ally Rather Than Damage
Solar Beam B 3-10 20 12 70% - 5 -
Tangleroot D 1-2 8 - 55% - 30 Stops Enemy Movement (5 rounds, chance of escaping each round)

MonsterEdit

Monster Weapons cannot be stolen or traded.

Name Range Weight Base Damage Hit % Crit % Extra Usable By
Talon 1 10 9 80% - - Spider / Elder Spider / Widow
Venom Talon 1 14 6 65% - Poisons on Contact Spider / Elder Spider / Widow
Fatal Talon 1 11 13 70% - - Widow
Rotten Claw 1 14 5 75% - - Zombie / Redead / Horror
Fetid Claw 1 16 8 80% 5% - Zombie / Redead / Horror
Poison Claw 1 12 5 55% - Poisons on Contact Zombie / Redead / Horror
Marrow Claw 1 18 10 75% 5% - Horror
Fiery Fang 1 8 5 90% - Fire based HellHound / Cerberus
Demon Fang 1 5 9 85% - - HellHound / Cerberus
Sharp Canine 1 6 11 80% - - Cerebus
Whelp's Breath 1 18 12 65% - - Whelping
Green Breath 1 20 13 50% - Poisons on Contact Green Dragon
Blue Breath 1 18 16 75% - Wind based Blue Dragon
Red Breath 1 15 13 80% 5% Fire based Red Dragon
Yellow Breath 1 20 15 90% - Lightning based Yellow Dragon
Brown Breath 1 12 10 65% - X2 strikes Earth Dragon
Black Breath 1 20 20 50% 10% Dark based Black Dragon
White Breath 1 15 18 85% 5% Light based White Dragon
Wretched Air 1 20 16 70% - - Dragon Zombie
Stone Hand 1 20 16 55% - Effective Vs. Armor Golem
Jeweled Hand 1 20 13 65% - - Golem
Spirit's Charm 1 4 -10 - - Heals Spirit / Soul / Great Soul

OtherEdit

Staves:Edit

Name Level Range Weight Base Damage Hit % Uses Extra
Barrier C 1 4 - - 15 Slightly Increase Resistance
Berserk B 1* 8 - 30% 3 Enemy Will Attack Allies
Deband C 1 4 - - 15 Slightly Increase Defense
Fortify A 1* 4 Full - 8 All In Area
Hammerne C 1 7 - - 3 Restores Weapon Uses
Heal E 1 2 -10 - 30 -
Hermes A 1 8 - - 3 Briefly Increases Speed, Move
Mend D 1 4 -20 - 20 -
Omega S Total 5 Full - 3 -
Physic B 1* 5 -10 - 15 -
Recover C 1 6 Full - 15 -
Rescue B 1* 7 - - 3 Moves Ally To Nearby Space
Shifta C 1 10 - - 15 Slightly Increase Strength
Silence B 1* 7 - 30% 3 Halts Enemy Magic Temporally
Skilled C 1 4 - - 15 Briefly Increases Skill
Sleep B 1* 8 - 30% 3 Enemy Falls Asleep For 3 Turns
Sorcerer C 1 8 - - 15 Slightly Increase Magic
Torch D 1* 5 - - 10 Can See In Fog/Dark
Unlock D 1* 7 - - 10 Unlocks Doors
Warp A 1 5 - - 5 Moves Ally Elsewhere

For 1*, the range is treated as 1/2 their Magic Power.

Items:Edit

Name Uses Extra
Adri's Cloak Equipped Negates Enemy's Chance of Critical
Angel's Cloak 1 +7 Permanent HP
Antitoxin 3 Cures Unit of Poison
Arms Scroll 1 Increases Unit's Skill in Equipped Weapon
Black Gem Sell 15,000
Blue Gem Sell 5,000
Boots 1 +2 Permanent Move
Chest Key 3 Opens Chest
Door Key 2 Opens Door
Dracoshield 1 +2 Permanent Defense
Elemental Stone 1 Upgrades a Unit
Elixir 3 Restores Unit's HP to Full
Emilia's Key Equipped Negates Enemy's Weapon's Effect(s)
Energy Dust 1 +2 Permanent Attack
Goddess Icon 1 +2 Permanent Luck
Juniper's Shield Equipped Protects Flyers From Arrows
Knight's Ring Equipped +2 Move, May Move After Action
Knight Ward Equipped +2 Def, Res. (Paladin, General, Halberdier, Great Knight, Knight, Cavalier Only)
Master Seal 1 Promotes A Unit if Unit is Lv. 10+
Red Gem Sell 2,500
Secret Book 1 +2 Permanent Skill
Silver Card -- Reduces Costs of Items by 1/2
Speedwing 1 +2 Permanent Speed
Spirit Dust 1 +2 Permanent Magic
Statue Frag. 1 +2 Permanent Constitution
Talisman 1 +2 Permanent Resistance
Vulnerary 3 Unit Restores 10 HP
White Gem Sell 10,000

Custom Classes EquipmentEdit

Custom Equipment cannot be stolen or traded.

Name Level Range Weight Base Damage Hit % Crit % Uses Extra
Ectoplasm Custom  ? (base 1) 5 12 100% - -- Turns user into enemy's weakness during battle.
Iron Fist Custom 1 15 15 90% - -- 70% chance of reducing opponent's Def. to 0.
Psuedo Dragon Custom 3-10 20 15 70% - -- -
Orb Bolt Custom 1-2 2 18 85% 10% -- -
Pistol Custom 2-3 7 15 95% 15% -- -
Golden Bazooka Custom 2 20 20 65% 15% -- Uses Mag.
Bless Custom 1 10 - - - -- Increases a unit's stats by 1/5 users Mag. for remainder of chapter.
Algorithm Custom All 20 Full - - -- -

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